Files
ProjectOnrinto_Godot/project.godot
CrbnsCat10n 0e6bf1dcad new file: .editorconfig
new file:   .gitattributes
	new file:   Charts/track.json
	new file:   ProjectOnrinto.csproj
	new file:   ProjectOnrinto.sln
	new file:   Scenes/Audio/audio_stream_player.tscn
	new file:   Scenes/Game/level.tscn
	new file:   Scenes/Prefabs/beat.tscn
	new file:   Scripts/Core/GameManager.cs
	new file:   Scripts/Core/GameManager.cs.uid
	new file:   Scripts/Core/MusicClock.cs
	new file:   Scripts/Core/MusicClock.cs.uid
	new file:   Scripts/Core/TrackGenerator.cs
	new file:   Scripts/Core/TrackGenerator.cs.uid
	new file:   Scripts/Data/ChartEvent.cs
	new file:   Scripts/Data/ChartEvent.cs.uid
	new file:   Scripts/Data/JsonConverter.cs
	new file:   Scripts/Data/JsonConverter.cs.uid
	new file:   Scripts/Data/TrackData.cs
	new file:   Scripts/Data/TrackData.cs.uid
	new file:   Scripts/GameObjects/NoteObject.cs
	new file:   Scripts/GameObjects/NoteObject.cs.uid
	new file:   icon.svg
	new file:   icon.svg.import
	new file:   project.godot
2026-04-05 00:07:28 +08:00

34 lines
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="ProjectOnrinto"
run/main_scene="uid://fg4ip37xbrhw"
config/features=PackedStringArray("4.6", "C#", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
GlobalAudioStreamPlayer="*uid://n8na6nkfmnme"
GameManager="*uid://ch71v2vkldtbd"
[dotnet]
project/assembly_name="ProjectOnrinto"
[physics]
3d/physics_engine="Jolt Physics"
[rendering]
rendering_device/driver.windows="d3d12"