new file: .editorconfig
new file: .gitattributes new file: Charts/track.json new file: ProjectOnrinto.csproj new file: ProjectOnrinto.sln new file: Scenes/Audio/audio_stream_player.tscn new file: Scenes/Game/level.tscn new file: Scenes/Prefabs/beat.tscn new file: Scripts/Core/GameManager.cs new file: Scripts/Core/GameManager.cs.uid new file: Scripts/Core/MusicClock.cs new file: Scripts/Core/MusicClock.cs.uid new file: Scripts/Core/TrackGenerator.cs new file: Scripts/Core/TrackGenerator.cs.uid new file: Scripts/Data/ChartEvent.cs new file: Scripts/Data/ChartEvent.cs.uid new file: Scripts/Data/JsonConverter.cs new file: Scripts/Data/JsonConverter.cs.uid new file: Scripts/Data/TrackData.cs new file: Scripts/Data/TrackData.cs.uid new file: Scripts/GameObjects/NoteObject.cs new file: Scripts/GameObjects/NoteObject.cs.uid new file: icon.svg new file: icon.svg.import new file: project.godot
This commit is contained in:
4
.editorconfig
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4
.editorconfig
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||||
root = true
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||||
|
||||
[*]
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||||
charset = utf-8
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||||
2
.gitattributes
vendored
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2
.gitattributes
vendored
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||||
# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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||||
30
Charts/track.json
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30
Charts/track.json
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{
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"BPM": 120,
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||||
"Offset": 0.5,
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"TicksPerBeat": 480,
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"Events": [
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{
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||||
"$type": "Onrinto.Chart.ChartEvent",
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"Type": "Beat",
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"Tick": 1000,
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"Position": {"x": 1.0, "y": 0.0}
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},
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{
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"$type": "Onrinto.Chart.AnimatedEvent",
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"Type": "Catch",
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"Tick": 2000,
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"Position": {"x": 0.0, "y": 0.0},
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"AniType": "Sin",
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"In_Out": 1,
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"AniStartTime": 1500,
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"AniEndTime": 2000,
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"RelativeSpeed": 1.5,
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"StartPosition": {"x": -2.0, "y": 4.0},
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"EndPosition": {"x": 2.0, "y": 3.0}
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}
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],
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"RelativeSpeedPoints": [
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{ "Tick": 0, "Speed": 1.0 , "IsLinear": false},
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{ "Tick": 5000, "Speed": 2.0, "IsLinear": true }
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]
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}
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||||
7
ProjectOnrinto.csproj
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7
ProjectOnrinto.csproj
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<Project Sdk="Godot.NET.Sdk/4.6.1">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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||||
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net9.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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</PropertyGroup>
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</Project>
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19
ProjectOnrinto.sln
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19
ProjectOnrinto.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectOnrinto", "ProjectOnrinto.csproj", "{7F7FC90F-715A-4D55-98B9-182451D8EE09}"
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EndProject
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||||
Global
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||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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||||
Debug|Any CPU = Debug|Any CPU
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ExportDebug|Any CPU = ExportDebug|Any CPU
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||||
ExportRelease|Any CPU = ExportRelease|Any CPU
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EndGlobalSection
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||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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||||
{7F7FC90F-715A-4D55-98B9-182451D8EE09}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{7F7FC90F-715A-4D55-98B9-182451D8EE09}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{7F7FC90F-715A-4D55-98B9-182451D8EE09}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
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||||
{7F7FC90F-715A-4D55-98B9-182451D8EE09}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
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||||
{7F7FC90F-715A-4D55-98B9-182451D8EE09}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
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||||
{7F7FC90F-715A-4D55-98B9-182451D8EE09}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
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EndGlobalSection
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||||
EndGlobal
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||||
6
Scenes/Audio/audio_stream_player.tscn
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6
Scenes/Audio/audio_stream_player.tscn
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||||
[gd_scene format=3 uid="uid://n8na6nkfmnme"]
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||||
|
||||
[ext_resource type="Script" uid="uid://d1ct3oyh0fr1s" path="res://Scripts/Core/MusicClock.cs" id="1_g84o6"]
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" unique_id=1188161767]
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script = ExtResource("1_g84o6")
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11
Scenes/Game/level.tscn
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11
Scenes/Game/level.tscn
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[gd_scene format=3 uid="uid://fg4ip37xbrhw"]
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[ext_resource type="PackedScene" uid="uid://n8na6nkfmnme" path="res://Scenes/Audio/audio_stream_player.tscn" id="1_5xcqo"]
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[ext_resource type="Script" uid="uid://bmanbpeqbrkk1" path="res://Scripts/Core/TrackGenerator.cs" id="2_gayhk"]
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[node name="Level" type="Node3D" unique_id=2071595859]
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[node name="AudioStreamPlayer" parent="." unique_id=1188161767 instance=ExtResource("1_5xcqo")]
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[node name="Track" type="Node3D" parent="." unique_id=923723651]
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script = ExtResource("2_gayhk")
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12
Scenes/Prefabs/beat.tscn
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12
Scenes/Prefabs/beat.tscn
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[gd_scene format=3 uid="uid://dqp4hku6gudds"]
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||||
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||||
[ext_resource type="Script" uid="uid://budeg56m55hkr" path="res://Scripts/GameObjects/NoteObject.cs" id="1_624vv"]
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[sub_resource type="BoxMesh" id="BoxMesh_26t3m"]
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size = Vector3(0.8, 0.8, 0.8)
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[node name="Node3D" type="Node3D" unique_id=1476701000]
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script = ExtResource("1_624vv")
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||||
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[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=1691210492]
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mesh = SubResource("BoxMesh_26t3m")
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71
Scripts/Core/GameManager.cs
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71
Scripts/Core/GameManager.cs
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using Godot;
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using Onrinto.Chart;
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public partial class GameManager : Node3D
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{
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public TrackData CurrentTrack { get; private set; }
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public static GameManager Instance { get; private set; }
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public float CurrentAbsoluteSpeed { get; private set; }
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public float CurrentAbsZ { get; private set; }
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private int absoluteSpeedPointIndexArrow = 0;
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private void UpdateAbsoluteState(double time)
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{
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var points = CurrentTrack.AbsoluteSpeedPoints;
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if(points == null || points.Count == 0) return;
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double firstPointTime = CurrentTrack.TickToSeconds(points[0].Tick);
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if(time < firstPointTime)
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{
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CurrentAbsoluteSpeed = points[0].Speed;
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return;
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||||
}
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for(int i = absoluteSpeedPointIndexArrow; i < points.Count - 1; i++)
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{
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double pointTime_from = CurrentTrack.TickToSeconds(points[i].Tick);
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double pointTime_to = CurrentTrack.TickToSeconds(points[i + 1].Tick);
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if(time >= pointTime_from && time < pointTime_to)
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{
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absoluteSpeedPointIndexArrow = i;
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if(points[i].IsLinear)
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{
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double t = (time - pointTime_from) / (pointTime_to - pointTime_from);
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CurrentAbsoluteSpeed = Mathf.Lerp(points[i].Speed, points[i + 1].Speed, (float)t);
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}
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else
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{
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CurrentAbsoluteSpeed = points[i].Speed;
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||||
}
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||||
return;
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||||
}
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||||
}
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||||
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absoluteSpeedPointIndexArrow = points.Count - 1;
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||||
CurrentAbsoluteSpeed = points[^1].Speed;
|
||||
}
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||||
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||||
// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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||||
{
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||||
if (Instance != null){ QueueFree(); return; }
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||||
Instance = this;
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||||
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ProcessPriority = -100;
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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||||
{
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double tNow = MusicClock.Instance.CurrentTime;
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if(CurrentTrack == null) return;
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UpdateAbsoluteState(tNow);
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CurrentAbsZ = CurrentTrack.GetZ(tNow, CurrentTrack.RelativeSpeedPoints, CurrentTrack.RelativeZTable);
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||||
}
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}
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||||
1
Scripts/Core/GameManager.cs.uid
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1
Scripts/Core/GameManager.cs.uid
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@@ -0,0 +1 @@
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||||
uid://ch71v2vkldtbd
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||||
26
Scripts/Core/MusicClock.cs
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26
Scripts/Core/MusicClock.cs
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||||
using Godot;
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||||
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||||
public partial class MusicClock : AudioStreamPlayer
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||||
{
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public static MusicClock Instance {get; private set; }
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||||
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||||
private double currentTime;
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||||
public double CurrentTime { get; private set; }
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||||
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||||
public override void _Ready()
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||||
{
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||||
Instance = this;
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||||
if (Stream == null) GD.PrintErr("MusicClock: No Audio File?");
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}
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||||
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||||
public override void _Process(double delta)
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||||
{
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||||
if(!Playing) return;
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||||
|
||||
double rawTime = GetPlaybackPosition();
|
||||
double delay = AudioServer.GetTimeSinceLastMix();
|
||||
double latency = AudioServer.GetOutputLatency();
|
||||
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||||
CurrentTime = rawTime + delay - latency;
|
||||
}
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||||
}
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||||
1
Scripts/Core/MusicClock.cs.uid
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1
Scripts/Core/MusicClock.cs.uid
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||||
uid://d1ct3oyh0fr1s
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||||
64
Scripts/Core/TrackGenerator.cs
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64
Scripts/Core/TrackGenerator.cs
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||||
using Godot;
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||||
using System.Text.Json;
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||||
using Onrinto.Chart;
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||||
using System.Text.Json.Serialization;
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||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using System.Security.Cryptography.X509Certificates;
|
||||
|
||||
public partial class TrackGenerator : Node3D
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||||
{
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||||
TrackData track = new TrackData();
|
||||
List<ChartEvent> _notes = new List<ChartEvent>();
|
||||
[Export] public PackedScene NotePrefab;
|
||||
|
||||
// Called when the node enters the scene tree for the first time.
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||||
public override void _Ready()
|
||||
{
|
||||
//Load chart data.
|
||||
string chart_path = "res://Charts/track.json";
|
||||
if (!FileAccess.FileExists(chart_path))
|
||||
{
|
||||
GD.PrintErr($"Can't find chart file: {chart_path}");
|
||||
return;
|
||||
}
|
||||
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||||
using var file = FileAccess.Open(chart_path, FileAccess.ModeFlags.Read);
|
||||
string json = file.GetAsText();
|
||||
|
||||
var options = new JsonSerializerOptions {
|
||||
PropertyNameCaseInsensitive = true,
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||||
Converters = { new JsonStringEnumConverter(), new Vector2Converter() }
|
||||
};
|
||||
try {
|
||||
track = JsonSerializer.Deserialize<TrackData>(json, options);
|
||||
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||||
// foreach (var e in track.Events) {
|
||||
// GD.Print($"事件时间: {e.Tick}, 类型: {e.GetType().Name}");
|
||||
// if (e is AnimatedEvent ani) {
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||||
// GD.Print($" -> 这是一个动画音符开始位置: {ani.StartPosition}, 结束位置: {ani.EndPosition}");
|
||||
// }
|
||||
// }
|
||||
} catch (JsonException ex) {
|
||||
GD.PrintErr("Failed to parse chart JSON: " + ex.Message);
|
||||
}
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||||
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||||
_notes = track.Events.OrderBy(e => e.Tick).ToList(); // Ensure events are sorted by time.
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||||
}
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||||
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||||
private void spawnNote(ChartEvent e) {
|
||||
var noteInstance = NotePrefab.Instantiate<NoteObject>();
|
||||
|
||||
float speed = 20.0f;
|
||||
double hitTime = (double)(e.Tick / track.TicksPerBeat * 60.0 / track.BPM);
|
||||
float initialZ = (float)(hitTime * speed);
|
||||
|
||||
noteInstance.Initialize(e, hitTime, initialZ); // Initial Z position
|
||||
AddChild(noteInstance);
|
||||
}
|
||||
// Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
1
Scripts/Core/TrackGenerator.cs.uid
Normal file
1
Scripts/Core/TrackGenerator.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://bmanbpeqbrkk1
|
||||
94
Scripts/Data/ChartEvent.cs
Normal file
94
Scripts/Data/ChartEvent.cs
Normal file
@@ -0,0 +1,94 @@
|
||||
using Godot;
|
||||
using System;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Onrinto.Chart;
|
||||
|
||||
public enum EventType { Hole, Obstacle, Beat, Catch, Through, Jump, Dash, Float };
|
||||
public enum AnimationType { Linear, Sin, Back };
|
||||
|
||||
public class TempoPoint
|
||||
{
|
||||
public double Tick { get; set; }
|
||||
public float BPM { get; set; }
|
||||
|
||||
[JsonConstructor]
|
||||
public TempoPoint(double tick, float bpm, bool isLinear)
|
||||
{
|
||||
Tick = tick;
|
||||
BPM = bpm;
|
||||
}
|
||||
}
|
||||
|
||||
public class SpeedPoint
|
||||
{
|
||||
public double Tick { get; set; }
|
||||
public float Speed { get; set; }
|
||||
public bool IsLinear { get; set; }
|
||||
|
||||
[JsonConstructor]
|
||||
public SpeedPoint(double tick, float speed, bool isLinear)
|
||||
{
|
||||
Tick = tick;
|
||||
Speed = speed;
|
||||
IsLinear = isLinear;
|
||||
}
|
||||
}
|
||||
|
||||
[JsonPolymorphic(TypeDiscriminatorPropertyName = "$type")]
|
||||
[JsonDerivedType(typeof(ChartEvent), typeDiscriminator: "Onrinto.Chart.ChartEvent")]
|
||||
[JsonDerivedType(typeof(AnimatedEvent), typeDiscriminator: "Onrinto.Chart.AnimatedEvent")]
|
||||
[Serializable]
|
||||
public class ChartEvent
|
||||
{
|
||||
|
||||
public EventType Type { get; set; }
|
||||
public double Tick { get; set; }
|
||||
public Vector2 Position { get; set; }
|
||||
public double HitTime { get; set; }
|
||||
public double HitAbsZ { get; set; }
|
||||
|
||||
public ChartEvent(EventType type, double tick, Vector2 position)
|
||||
{
|
||||
Type = type;
|
||||
Tick = tick;
|
||||
Position = position;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class AnimatedEvent : ChartEvent
|
||||
{
|
||||
public AnimationType AniType { get; set; }
|
||||
public int In_Out { get; set; }
|
||||
|
||||
public double AniStartTime { get; set; }
|
||||
public double AniEndTime { get; set; }
|
||||
|
||||
public Vector2 StartPosition { get; set; }
|
||||
public Vector2 EndPosition { get; set; }
|
||||
|
||||
public float RelativeSpeed { get; set; }
|
||||
|
||||
public AnimatedEvent(
|
||||
EventType type,
|
||||
double tick,
|
||||
Vector2 position,
|
||||
AnimationType aniType,
|
||||
int in_Out,
|
||||
double aniStartTime,
|
||||
double aniEndTime,
|
||||
float relativeSpeed,
|
||||
Vector2 startPosition,
|
||||
Vector2 endPosition
|
||||
) : base(type, tick, position)
|
||||
{
|
||||
AniType = aniType;
|
||||
In_Out = in_Out;
|
||||
AniStartTime = aniStartTime;
|
||||
AniEndTime = aniEndTime;
|
||||
RelativeSpeed = relativeSpeed;
|
||||
StartPosition = startPosition;
|
||||
EndPosition = endPosition;
|
||||
}
|
||||
}
|
||||
1
Scripts/Data/ChartEvent.cs.uid
Normal file
1
Scripts/Data/ChartEvent.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://bg6k051syuyb6
|
||||
46
Scripts/Data/JsonConverter.cs
Normal file
46
Scripts/Data/JsonConverter.cs
Normal file
@@ -0,0 +1,46 @@
|
||||
using Godot;
|
||||
using System;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
//unread...
|
||||
|
||||
namespace Onrinto.Chart;
|
||||
|
||||
public class Vector2Converter : JsonConverter<Vector2>
|
||||
{
|
||||
public override Vector2 Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
|
||||
{
|
||||
// 预设默认值
|
||||
float x = 0;
|
||||
float y = 0;
|
||||
|
||||
if (reader.TokenType != JsonTokenType.StartObject)
|
||||
throw new JsonException("预期一个对象来解析 Vector2");
|
||||
|
||||
while (reader.Read())
|
||||
{
|
||||
if (reader.TokenType == JsonTokenType.EndObject)
|
||||
return new Vector2(x, y);
|
||||
|
||||
if (reader.TokenType == JsonTokenType.PropertyName)
|
||||
{
|
||||
string propertyName = reader.GetString()?.ToLower(); // 统一转小写处理
|
||||
reader.Read();
|
||||
|
||||
if (propertyName == "x") x = (float)reader.GetDouble();
|
||||
else if (propertyName == "y") y = (float)reader.GetDouble();
|
||||
}
|
||||
}
|
||||
|
||||
return new Vector2(x, y);
|
||||
}
|
||||
|
||||
public override void Write(Utf8JsonWriter writer, Vector2 value, JsonSerializerOptions options)
|
||||
{
|
||||
writer.WriteStartObject();
|
||||
writer.WriteNumber("x", value.X);
|
||||
writer.WriteNumber("y", value.Y);
|
||||
writer.WriteEndObject();
|
||||
}
|
||||
}
|
||||
1
Scripts/Data/JsonConverter.cs.uid
Normal file
1
Scripts/Data/JsonConverter.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://25r22gy8t7ny
|
||||
119
Scripts/Data/TrackData.cs
Normal file
119
Scripts/Data/TrackData.cs
Normal file
@@ -0,0 +1,119 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Godot;
|
||||
|
||||
namespace Onrinto.Chart;
|
||||
|
||||
public class TrackData
|
||||
{
|
||||
public int BPM { get; set; }
|
||||
public double Offset { get; set; }
|
||||
public double TicksPerBeat { get; set; }
|
||||
public double BeatDuration => 60.0 / BPM;
|
||||
public List<ChartEvent> Events { get; set; } = new List<ChartEvent>();
|
||||
public List<TempoPoint> TempoPoints { get; set; } = new List<TempoPoint>();
|
||||
public List<SpeedPoint> RelativeSpeedPoints { get; set; } = new List<SpeedPoint>();
|
||||
public List<SpeedPoint> AbsoluteSpeedPoints { get; set; } = new List<SpeedPoint>();
|
||||
|
||||
public List<double> TempoSecondsTable { get; private set; } = new List<double>();
|
||||
public List<float> RelativeZTable { get; private set; } = new List<float>();
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
InitializeTempoTable();
|
||||
InitializeRelativeZTable(RelativeSpeedPoints);
|
||||
|
||||
foreach(var e in Events)
|
||||
{
|
||||
e.HitTime = TickToSeconds(e.Tick);
|
||||
e.HitAbsZ = GetZ(e.HitTime, RelativeSpeedPoints, RelativeZTable);
|
||||
}
|
||||
}
|
||||
|
||||
public void InitializeTempoTable()
|
||||
{
|
||||
TempoSecondsTable.Clear();
|
||||
if(TempoPoints == null || TempoPoints.Count == 0) return;
|
||||
|
||||
TempoPoints = TempoPoints.OrderBy(tp => tp.Tick).ToList();
|
||||
double cachedSeconds = 0.0;
|
||||
TempoSecondsTable.Add(cachedSeconds);
|
||||
|
||||
for(int i = 0; i < TempoPoints.Count - 1; i++)
|
||||
{
|
||||
double ticksDelta = TempoPoints[i + 1].Tick - TempoPoints[i].Tick;
|
||||
double secondsDelta = ticksDelta / TicksPerBeat * 60.0 / TempoPoints[i].BPM;
|
||||
cachedSeconds += secondsDelta;
|
||||
TempoSecondsTable.Add(cachedSeconds);
|
||||
}
|
||||
}
|
||||
|
||||
public void InitializeRelativeZTable(List<SpeedPoint> speedPoints)
|
||||
{
|
||||
RelativeZTable.Clear();
|
||||
if(speedPoints == null || speedPoints.Count == 0) return;
|
||||
|
||||
speedPoints = speedPoints.OrderBy(sp => sp.Tick).ToList();
|
||||
float cachedZ = 0.0f;
|
||||
RelativeZTable.Add(cachedZ);
|
||||
|
||||
for(int i = 0; i < speedPoints.Count - 1; i++)
|
||||
{
|
||||
double timeDelta = TickToSeconds(speedPoints[i + 1].Tick) - TickToSeconds(speedPoints[i].Tick);
|
||||
|
||||
if(speedPoints[i].IsLinear)
|
||||
{
|
||||
cachedZ += (float)timeDelta * (speedPoints[i].Speed + speedPoints[i + 1].Speed) * 0.5f;
|
||||
}
|
||||
else
|
||||
{
|
||||
cachedZ += (float)timeDelta * speedPoints[i].Speed;
|
||||
}
|
||||
RelativeZTable.Add(cachedZ);
|
||||
}
|
||||
}
|
||||
|
||||
public double TickToSeconds(double tick)
|
||||
{
|
||||
if(TempoPoints == null || TempoPoints.Count == 0)
|
||||
return tick / TicksPerBeat * 60.0 / BPM;
|
||||
|
||||
int idx = 0;
|
||||
for(int i = 0; i < TempoPoints.Count; i++)
|
||||
{
|
||||
if(tick >= TempoPoints[i].Tick) idx = i;
|
||||
else break;
|
||||
}
|
||||
|
||||
return TempoSecondsTable[idx] + (tick - TempoPoints[idx].Tick) / TicksPerBeat * 60.0 / TempoPoints[idx].BPM;
|
||||
}
|
||||
|
||||
public float GetZ(double time, List<SpeedPoint> speedPoints, List<float> zTable)
|
||||
{
|
||||
if(speedPoints == null || speedPoints.Count == 0) return 0.0f;
|
||||
|
||||
int idx = 0;
|
||||
for(int i = 0; i < speedPoints.Count; i++)
|
||||
{
|
||||
if(time >= TickToSeconds(speedPoints[i].Tick)) idx = i;
|
||||
else break;
|
||||
}
|
||||
|
||||
var point = speedPoints[idx];
|
||||
float cachedZ = zTable[idx];
|
||||
double pointTime = TickToSeconds(point.Tick);
|
||||
double deltaTime = time - pointTime;
|
||||
|
||||
if(point.IsLinear && idx < speedPoints.Count - 1)
|
||||
{
|
||||
double nextTime = TickToSeconds(speedPoints[idx + 1].Tick);
|
||||
float t = (float)((time - pointTime) / (nextTime - pointTime));
|
||||
float currentSpeed = Mathf.Lerp(point.Speed, speedPoints[idx + 1].Speed, t);
|
||||
return cachedZ + (float)deltaTime * (point.Speed + currentSpeed) * 0.5f;
|
||||
}
|
||||
else
|
||||
{
|
||||
return cachedZ + (float)deltaTime * point.Speed;
|
||||
}
|
||||
}
|
||||
}
|
||||
1
Scripts/Data/TrackData.cs.uid
Normal file
1
Scripts/Data/TrackData.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://beb5iifgf08kg
|
||||
39
Scripts/GameObjects/NoteObject.cs
Normal file
39
Scripts/GameObjects/NoteObject.cs
Normal file
@@ -0,0 +1,39 @@
|
||||
using Godot;
|
||||
using Onrinto.Chart;
|
||||
|
||||
public partial class NoteObject : Node3D
|
||||
{
|
||||
private double _hitSeconds;
|
||||
private bool _isHit = false;
|
||||
private bool _initialized = false;
|
||||
|
||||
public void Initialize(ChartEvent chartEvent, double hitSeconds, float initialZ)
|
||||
{
|
||||
_hitSeconds = hitSeconds;
|
||||
Position = new Vector3(chartEvent.Position.X, chartEvent.Position.Y, initialZ);
|
||||
|
||||
_initialized = true;
|
||||
}
|
||||
|
||||
// Called when the node enters the scene tree for the first time.
|
||||
public override void _Ready()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
if (!_initialized) return;
|
||||
|
||||
float speed = 20.0f; // Scroll speed
|
||||
|
||||
double _currentTime = MusicClock.Instance.CurrentTime;
|
||||
|
||||
float newZ = (float)((_hitSeconds - _currentTime) * speed);
|
||||
Position = new Vector3(Position.X, Position.Y, newZ); // Update Z position
|
||||
|
||||
if(_hitSeconds - _currentTime < -0.5) QueueFree(); // Remove note
|
||||
|
||||
}
|
||||
}
|
||||
1
Scripts/GameObjects/NoteObject.cs.uid
Normal file
1
Scripts/GameObjects/NoteObject.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://budeg56m55hkr
|
||||
1
icon.svg
Normal file
1
icon.svg
Normal file
@@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
|
||||
|
After Width: | Height: | Size: 995 B |
43
icon.svg.import
Normal file
43
icon.svg.import
Normal file
@@ -0,0 +1,43 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bkl6uvoagfpkv"
|
||||
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://icon.svg"
|
||||
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
svg/scale=1.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
||||
33
project.godot
Normal file
33
project.godot
Normal file
@@ -0,0 +1,33 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=5
|
||||
|
||||
[application]
|
||||
|
||||
config/name="ProjectOnrinto"
|
||||
run/main_scene="uid://fg4ip37xbrhw"
|
||||
config/features=PackedStringArray("4.6", "C#", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[autoload]
|
||||
|
||||
GlobalAudioStreamPlayer="*uid://n8na6nkfmnme"
|
||||
GameManager="*uid://ch71v2vkldtbd"
|
||||
|
||||
[dotnet]
|
||||
|
||||
project/assembly_name="ProjectOnrinto"
|
||||
|
||||
[physics]
|
||||
|
||||
3d/physics_engine="Jolt Physics"
|
||||
|
||||
[rendering]
|
||||
|
||||
rendering_device/driver.windows="d3d12"
|
||||
Reference in New Issue
Block a user