new file: .editorconfig
new file: .gitattributes new file: Charts/track.json new file: ProjectOnrinto.csproj new file: ProjectOnrinto.sln new file: Scenes/Audio/audio_stream_player.tscn new file: Scenes/Game/level.tscn new file: Scenes/Prefabs/beat.tscn new file: Scripts/Core/GameManager.cs new file: Scripts/Core/GameManager.cs.uid new file: Scripts/Core/MusicClock.cs new file: Scripts/Core/MusicClock.cs.uid new file: Scripts/Core/TrackGenerator.cs new file: Scripts/Core/TrackGenerator.cs.uid new file: Scripts/Data/ChartEvent.cs new file: Scripts/Data/ChartEvent.cs.uid new file: Scripts/Data/JsonConverter.cs new file: Scripts/Data/JsonConverter.cs.uid new file: Scripts/Data/TrackData.cs new file: Scripts/Data/TrackData.cs.uid new file: Scripts/GameObjects/NoteObject.cs new file: Scripts/GameObjects/NoteObject.cs.uid new file: icon.svg new file: icon.svg.import new file: project.godot
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project.godot
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project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="ProjectOnrinto"
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run/main_scene="uid://fg4ip37xbrhw"
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config/features=PackedStringArray("4.6", "C#", "Forward Plus")
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config/icon="res://icon.svg"
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[autoload]
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GlobalAudioStreamPlayer="*uid://n8na6nkfmnme"
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GameManager="*uid://ch71v2vkldtbd"
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[dotnet]
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project/assembly_name="ProjectOnrinto"
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[physics]
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3d/physics_engine="Jolt Physics"
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[rendering]
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rendering_device/driver.windows="d3d12"
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