new file: .editorconfig

new file:   .gitattributes
	new file:   Charts/track.json
	new file:   ProjectOnrinto.csproj
	new file:   ProjectOnrinto.sln
	new file:   Scenes/Audio/audio_stream_player.tscn
	new file:   Scenes/Game/level.tscn
	new file:   Scenes/Prefabs/beat.tscn
	new file:   Scripts/Core/GameManager.cs
	new file:   Scripts/Core/GameManager.cs.uid
	new file:   Scripts/Core/MusicClock.cs
	new file:   Scripts/Core/MusicClock.cs.uid
	new file:   Scripts/Core/TrackGenerator.cs
	new file:   Scripts/Core/TrackGenerator.cs.uid
	new file:   Scripts/Data/ChartEvent.cs
	new file:   Scripts/Data/ChartEvent.cs.uid
	new file:   Scripts/Data/JsonConverter.cs
	new file:   Scripts/Data/JsonConverter.cs.uid
	new file:   Scripts/Data/TrackData.cs
	new file:   Scripts/Data/TrackData.cs.uid
	new file:   Scripts/GameObjects/NoteObject.cs
	new file:   Scripts/GameObjects/NoteObject.cs.uid
	new file:   icon.svg
	new file:   icon.svg.import
	new file:   project.godot
This commit is contained in:
2026-04-05 00:07:28 +08:00
commit 0e6bf1dcad
25 changed files with 634 additions and 0 deletions

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using Godot;
using System;
using System.Text.Json.Serialization;
namespace Onrinto.Chart;
public enum EventType { Hole, Obstacle, Beat, Catch, Through, Jump, Dash, Float };
public enum AnimationType { Linear, Sin, Back };
public class TempoPoint
{
public double Tick { get; set; }
public float BPM { get; set; }
[JsonConstructor]
public TempoPoint(double tick, float bpm, bool isLinear)
{
Tick = tick;
BPM = bpm;
}
}
public class SpeedPoint
{
public double Tick { get; set; }
public float Speed { get; set; }
public bool IsLinear { get; set; }
[JsonConstructor]
public SpeedPoint(double tick, float speed, bool isLinear)
{
Tick = tick;
Speed = speed;
IsLinear = isLinear;
}
}
[JsonPolymorphic(TypeDiscriminatorPropertyName = "$type")]
[JsonDerivedType(typeof(ChartEvent), typeDiscriminator: "Onrinto.Chart.ChartEvent")]
[JsonDerivedType(typeof(AnimatedEvent), typeDiscriminator: "Onrinto.Chart.AnimatedEvent")]
[Serializable]
public class ChartEvent
{
public EventType Type { get; set; }
public double Tick { get; set; }
public Vector2 Position { get; set; }
public double HitTime { get; set; }
public double HitAbsZ { get; set; }
public ChartEvent(EventType type, double tick, Vector2 position)
{
Type = type;
Tick = tick;
Position = position;
}
}
[Serializable]
public class AnimatedEvent : ChartEvent
{
public AnimationType AniType { get; set; }
public int In_Out { get; set; }
public double AniStartTime { get; set; }
public double AniEndTime { get; set; }
public Vector2 StartPosition { get; set; }
public Vector2 EndPosition { get; set; }
public float RelativeSpeed { get; set; }
public AnimatedEvent(
EventType type,
double tick,
Vector2 position,
AnimationType aniType,
int in_Out,
double aniStartTime,
double aniEndTime,
float relativeSpeed,
Vector2 startPosition,
Vector2 endPosition
) : base(type, tick, position)
{
AniType = aniType;
In_Out = in_Out;
AniStartTime = aniStartTime;
AniEndTime = aniEndTime;
RelativeSpeed = relativeSpeed;
StartPosition = startPosition;
EndPosition = endPosition;
}
}

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using Godot;
using System;
using System.Text.Json;
using System.Text.Json.Serialization;
//unread...
namespace Onrinto.Chart;
public class Vector2Converter : JsonConverter<Vector2>
{
public override Vector2 Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
{
// 预设默认值
float x = 0;
float y = 0;
if (reader.TokenType != JsonTokenType.StartObject)
throw new JsonException("预期一个对象来解析 Vector2");
while (reader.Read())
{
if (reader.TokenType == JsonTokenType.EndObject)
return new Vector2(x, y);
if (reader.TokenType == JsonTokenType.PropertyName)
{
string propertyName = reader.GetString()?.ToLower(); // 统一转小写处理
reader.Read();
if (propertyName == "x") x = (float)reader.GetDouble();
else if (propertyName == "y") y = (float)reader.GetDouble();
}
}
return new Vector2(x, y);
}
public override void Write(Utf8JsonWriter writer, Vector2 value, JsonSerializerOptions options)
{
writer.WriteStartObject();
writer.WriteNumber("x", value.X);
writer.WriteNumber("y", value.Y);
writer.WriteEndObject();
}
}

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119
Scripts/Data/TrackData.cs Normal file
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using System.Collections.Generic;
using System.Linq;
using Godot;
namespace Onrinto.Chart;
public class TrackData
{
public int BPM { get; set; }
public double Offset { get; set; }
public double TicksPerBeat { get; set; }
public double BeatDuration => 60.0 / BPM;
public List<ChartEvent> Events { get; set; } = new List<ChartEvent>();
public List<TempoPoint> TempoPoints { get; set; } = new List<TempoPoint>();
public List<SpeedPoint> RelativeSpeedPoints { get; set; } = new List<SpeedPoint>();
public List<SpeedPoint> AbsoluteSpeedPoints { get; set; } = new List<SpeedPoint>();
public List<double> TempoSecondsTable { get; private set; } = new List<double>();
public List<float> RelativeZTable { get; private set; } = new List<float>();
public void Initialize()
{
InitializeTempoTable();
InitializeRelativeZTable(RelativeSpeedPoints);
foreach(var e in Events)
{
e.HitTime = TickToSeconds(e.Tick);
e.HitAbsZ = GetZ(e.HitTime, RelativeSpeedPoints, RelativeZTable);
}
}
public void InitializeTempoTable()
{
TempoSecondsTable.Clear();
if(TempoPoints == null || TempoPoints.Count == 0) return;
TempoPoints = TempoPoints.OrderBy(tp => tp.Tick).ToList();
double cachedSeconds = 0.0;
TempoSecondsTable.Add(cachedSeconds);
for(int i = 0; i < TempoPoints.Count - 1; i++)
{
double ticksDelta = TempoPoints[i + 1].Tick - TempoPoints[i].Tick;
double secondsDelta = ticksDelta / TicksPerBeat * 60.0 / TempoPoints[i].BPM;
cachedSeconds += secondsDelta;
TempoSecondsTable.Add(cachedSeconds);
}
}
public void InitializeRelativeZTable(List<SpeedPoint> speedPoints)
{
RelativeZTable.Clear();
if(speedPoints == null || speedPoints.Count == 0) return;
speedPoints = speedPoints.OrderBy(sp => sp.Tick).ToList();
float cachedZ = 0.0f;
RelativeZTable.Add(cachedZ);
for(int i = 0; i < speedPoints.Count - 1; i++)
{
double timeDelta = TickToSeconds(speedPoints[i + 1].Tick) - TickToSeconds(speedPoints[i].Tick);
if(speedPoints[i].IsLinear)
{
cachedZ += (float)timeDelta * (speedPoints[i].Speed + speedPoints[i + 1].Speed) * 0.5f;
}
else
{
cachedZ += (float)timeDelta * speedPoints[i].Speed;
}
RelativeZTable.Add(cachedZ);
}
}
public double TickToSeconds(double tick)
{
if(TempoPoints == null || TempoPoints.Count == 0)
return tick / TicksPerBeat * 60.0 / BPM;
int idx = 0;
for(int i = 0; i < TempoPoints.Count; i++)
{
if(tick >= TempoPoints[i].Tick) idx = i;
else break;
}
return TempoSecondsTable[idx] + (tick - TempoPoints[idx].Tick) / TicksPerBeat * 60.0 / TempoPoints[idx].BPM;
}
public float GetZ(double time, List<SpeedPoint> speedPoints, List<float> zTable)
{
if(speedPoints == null || speedPoints.Count == 0) return 0.0f;
int idx = 0;
for(int i = 0; i < speedPoints.Count; i++)
{
if(time >= TickToSeconds(speedPoints[i].Tick)) idx = i;
else break;
}
var point = speedPoints[idx];
float cachedZ = zTable[idx];
double pointTime = TickToSeconds(point.Tick);
double deltaTime = time - pointTime;
if(point.IsLinear && idx < speedPoints.Count - 1)
{
double nextTime = TickToSeconds(speedPoints[idx + 1].Tick);
float t = (float)((time - pointTime) / (nextTime - pointTime));
float currentSpeed = Mathf.Lerp(point.Speed, speedPoints[idx + 1].Speed, t);
return cachedZ + (float)deltaTime * (point.Speed + currentSpeed) * 0.5f;
}
else
{
return cachedZ + (float)deltaTime * point.Speed;
}
}
}

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