new file: .editorconfig

new file:   .gitattributes
	new file:   Charts/track.json
	new file:   ProjectOnrinto.csproj
	new file:   ProjectOnrinto.sln
	new file:   Scenes/Audio/audio_stream_player.tscn
	new file:   Scenes/Game/level.tscn
	new file:   Scenes/Prefabs/beat.tscn
	new file:   Scripts/Core/GameManager.cs
	new file:   Scripts/Core/GameManager.cs.uid
	new file:   Scripts/Core/MusicClock.cs
	new file:   Scripts/Core/MusicClock.cs.uid
	new file:   Scripts/Core/TrackGenerator.cs
	new file:   Scripts/Core/TrackGenerator.cs.uid
	new file:   Scripts/Data/ChartEvent.cs
	new file:   Scripts/Data/ChartEvent.cs.uid
	new file:   Scripts/Data/JsonConverter.cs
	new file:   Scripts/Data/JsonConverter.cs.uid
	new file:   Scripts/Data/TrackData.cs
	new file:   Scripts/Data/TrackData.cs.uid
	new file:   Scripts/GameObjects/NoteObject.cs
	new file:   Scripts/GameObjects/NoteObject.cs.uid
	new file:   icon.svg
	new file:   icon.svg.import
	new file:   project.godot
This commit is contained in:
2026-04-05 00:07:28 +08:00
commit 0e6bf1dcad
25 changed files with 634 additions and 0 deletions

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using Godot;
using Onrinto.Chart;
public partial class GameManager : Node3D
{
public TrackData CurrentTrack { get; private set; }
public static GameManager Instance { get; private set; }
public float CurrentAbsoluteSpeed { get; private set; }
public float CurrentAbsZ { get; private set; }
private int absoluteSpeedPointIndexArrow = 0;
private void UpdateAbsoluteState(double time)
{
var points = CurrentTrack.AbsoluteSpeedPoints;
if(points == null || points.Count == 0) return;
double firstPointTime = CurrentTrack.TickToSeconds(points[0].Tick);
if(time < firstPointTime)
{
CurrentAbsoluteSpeed = points[0].Speed;
return;
}
for(int i = absoluteSpeedPointIndexArrow; i < points.Count - 1; i++)
{
double pointTime_from = CurrentTrack.TickToSeconds(points[i].Tick);
double pointTime_to = CurrentTrack.TickToSeconds(points[i + 1].Tick);
if(time >= pointTime_from && time < pointTime_to)
{
absoluteSpeedPointIndexArrow = i;
if(points[i].IsLinear)
{
double t = (time - pointTime_from) / (pointTime_to - pointTime_from);
CurrentAbsoluteSpeed = Mathf.Lerp(points[i].Speed, points[i + 1].Speed, (float)t);
}
else
{
CurrentAbsoluteSpeed = points[i].Speed;
}
return;
}
}
absoluteSpeedPointIndexArrow = points.Count - 1;
CurrentAbsoluteSpeed = points[^1].Speed;
}
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
if (Instance != null){ QueueFree(); return; }
Instance = this;
ProcessPriority = -100;
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
double tNow = MusicClock.Instance.CurrentTime;
if(CurrentTrack == null) return;
UpdateAbsoluteState(tNow);
CurrentAbsZ = CurrentTrack.GetZ(tNow, CurrentTrack.RelativeSpeedPoints, CurrentTrack.RelativeZTable);
}
}

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uid://ch71v2vkldtbd

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using Godot;
public partial class MusicClock : AudioStreamPlayer
{
public static MusicClock Instance {get; private set; }
private double currentTime;
public double CurrentTime { get; private set; }
public override void _Ready()
{
Instance = this;
if (Stream == null) GD.PrintErr("MusicClock: No Audio File?");
}
public override void _Process(double delta)
{
if(!Playing) return;
double rawTime = GetPlaybackPosition();
double delay = AudioServer.GetTimeSinceLastMix();
double latency = AudioServer.GetOutputLatency();
CurrentTime = rawTime + delay - latency;
}
}

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uid://d1ct3oyh0fr1s

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using Godot;
using System.Text.Json;
using Onrinto.Chart;
using System.Text.Json.Serialization;
using System.Linq;
using System.Collections.Generic;
using System.Security.Cryptography.X509Certificates;
public partial class TrackGenerator : Node3D
{
TrackData track = new TrackData();
List<ChartEvent> _notes = new List<ChartEvent>();
[Export] public PackedScene NotePrefab;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
//Load chart data.
string chart_path = "res://Charts/track.json";
if (!FileAccess.FileExists(chart_path))
{
GD.PrintErr($"Can't find chart file: {chart_path}");
return;
}
using var file = FileAccess.Open(chart_path, FileAccess.ModeFlags.Read);
string json = file.GetAsText();
var options = new JsonSerializerOptions {
PropertyNameCaseInsensitive = true,
Converters = { new JsonStringEnumConverter(), new Vector2Converter() }
};
try {
track = JsonSerializer.Deserialize<TrackData>(json, options);
// foreach (var e in track.Events) {
// GD.Print($"事件时间: {e.Tick}, 类型: {e.GetType().Name}");
// if (e is AnimatedEvent ani) {
// GD.Print($" -> 这是一个动画音符开始位置: {ani.StartPosition}, 结束位置: {ani.EndPosition}");
// }
// }
} catch (JsonException ex) {
GD.PrintErr("Failed to parse chart JSON: " + ex.Message);
}
_notes = track.Events.OrderBy(e => e.Tick).ToList(); // Ensure events are sorted by time.
}
private void spawnNote(ChartEvent e) {
var noteInstance = NotePrefab.Instantiate<NoteObject>();
float speed = 20.0f;
double hitTime = (double)(e.Tick / track.TicksPerBeat * 60.0 / track.BPM);
float initialZ = (float)(hitTime * speed);
noteInstance.Initialize(e, hitTime, initialZ); // Initial Z position
AddChild(noteInstance);
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
}

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uid://bmanbpeqbrkk1