new file: .editorconfig

new file:   .gitattributes
	new file:   Charts/track.json
	new file:   ProjectOnrinto.csproj
	new file:   ProjectOnrinto.sln
	new file:   Scenes/Audio/audio_stream_player.tscn
	new file:   Scenes/Game/level.tscn
	new file:   Scenes/Prefabs/beat.tscn
	new file:   Scripts/Core/GameManager.cs
	new file:   Scripts/Core/GameManager.cs.uid
	new file:   Scripts/Core/MusicClock.cs
	new file:   Scripts/Core/MusicClock.cs.uid
	new file:   Scripts/Core/TrackGenerator.cs
	new file:   Scripts/Core/TrackGenerator.cs.uid
	new file:   Scripts/Data/ChartEvent.cs
	new file:   Scripts/Data/ChartEvent.cs.uid
	new file:   Scripts/Data/JsonConverter.cs
	new file:   Scripts/Data/JsonConverter.cs.uid
	new file:   Scripts/Data/TrackData.cs
	new file:   Scripts/Data/TrackData.cs.uid
	new file:   Scripts/GameObjects/NoteObject.cs
	new file:   Scripts/GameObjects/NoteObject.cs.uid
	new file:   icon.svg
	new file:   icon.svg.import
	new file:   project.godot
This commit is contained in:
2026-04-05 00:07:28 +08:00
commit 0e6bf1dcad
25 changed files with 634 additions and 0 deletions

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using Godot;
using Onrinto.Chart;
public partial class GameManager : Node3D
{
public TrackData CurrentTrack { get; private set; }
public static GameManager Instance { get; private set; }
public float CurrentAbsoluteSpeed { get; private set; }
public float CurrentAbsZ { get; private set; }
private int absoluteSpeedPointIndexArrow = 0;
private void UpdateAbsoluteState(double time)
{
var points = CurrentTrack.AbsoluteSpeedPoints;
if(points == null || points.Count == 0) return;
double firstPointTime = CurrentTrack.TickToSeconds(points[0].Tick);
if(time < firstPointTime)
{
CurrentAbsoluteSpeed = points[0].Speed;
return;
}
for(int i = absoluteSpeedPointIndexArrow; i < points.Count - 1; i++)
{
double pointTime_from = CurrentTrack.TickToSeconds(points[i].Tick);
double pointTime_to = CurrentTrack.TickToSeconds(points[i + 1].Tick);
if(time >= pointTime_from && time < pointTime_to)
{
absoluteSpeedPointIndexArrow = i;
if(points[i].IsLinear)
{
double t = (time - pointTime_from) / (pointTime_to - pointTime_from);
CurrentAbsoluteSpeed = Mathf.Lerp(points[i].Speed, points[i + 1].Speed, (float)t);
}
else
{
CurrentAbsoluteSpeed = points[i].Speed;
}
return;
}
}
absoluteSpeedPointIndexArrow = points.Count - 1;
CurrentAbsoluteSpeed = points[^1].Speed;
}
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
if (Instance != null){ QueueFree(); return; }
Instance = this;
ProcessPriority = -100;
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
double tNow = MusicClock.Instance.CurrentTime;
if(CurrentTrack == null) return;
UpdateAbsoluteState(tNow);
CurrentAbsZ = CurrentTrack.GetZ(tNow, CurrentTrack.RelativeSpeedPoints, CurrentTrack.RelativeZTable);
}
}

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using Godot;
public partial class MusicClock : AudioStreamPlayer
{
public static MusicClock Instance {get; private set; }
private double currentTime;
public double CurrentTime { get; private set; }
public override void _Ready()
{
Instance = this;
if (Stream == null) GD.PrintErr("MusicClock: No Audio File?");
}
public override void _Process(double delta)
{
if(!Playing) return;
double rawTime = GetPlaybackPosition();
double delay = AudioServer.GetTimeSinceLastMix();
double latency = AudioServer.GetOutputLatency();
CurrentTime = rawTime + delay - latency;
}
}

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using Godot;
using System.Text.Json;
using Onrinto.Chart;
using System.Text.Json.Serialization;
using System.Linq;
using System.Collections.Generic;
using System.Security.Cryptography.X509Certificates;
public partial class TrackGenerator : Node3D
{
TrackData track = new TrackData();
List<ChartEvent> _notes = new List<ChartEvent>();
[Export] public PackedScene NotePrefab;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
//Load chart data.
string chart_path = "res://Charts/track.json";
if (!FileAccess.FileExists(chart_path))
{
GD.PrintErr($"Can't find chart file: {chart_path}");
return;
}
using var file = FileAccess.Open(chart_path, FileAccess.ModeFlags.Read);
string json = file.GetAsText();
var options = new JsonSerializerOptions {
PropertyNameCaseInsensitive = true,
Converters = { new JsonStringEnumConverter(), new Vector2Converter() }
};
try {
track = JsonSerializer.Deserialize<TrackData>(json, options);
// foreach (var e in track.Events) {
// GD.Print($"事件时间: {e.Tick}, 类型: {e.GetType().Name}");
// if (e is AnimatedEvent ani) {
// GD.Print($" -> 这是一个动画音符开始位置: {ani.StartPosition}, 结束位置: {ani.EndPosition}");
// }
// }
} catch (JsonException ex) {
GD.PrintErr("Failed to parse chart JSON: " + ex.Message);
}
_notes = track.Events.OrderBy(e => e.Tick).ToList(); // Ensure events are sorted by time.
}
private void spawnNote(ChartEvent e) {
var noteInstance = NotePrefab.Instantiate<NoteObject>();
float speed = 20.0f;
double hitTime = (double)(e.Tick / track.TicksPerBeat * 60.0 / track.BPM);
float initialZ = (float)(hitTime * speed);
noteInstance.Initialize(e, hitTime, initialZ); // Initial Z position
AddChild(noteInstance);
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
}

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using Godot;
using System;
using System.Text.Json.Serialization;
namespace Onrinto.Chart;
public enum EventType { Hole, Obstacle, Beat, Catch, Through, Jump, Dash, Float };
public enum AnimationType { Linear, Sin, Back };
public class TempoPoint
{
public double Tick { get; set; }
public float BPM { get; set; }
[JsonConstructor]
public TempoPoint(double tick, float bpm, bool isLinear)
{
Tick = tick;
BPM = bpm;
}
}
public class SpeedPoint
{
public double Tick { get; set; }
public float Speed { get; set; }
public bool IsLinear { get; set; }
[JsonConstructor]
public SpeedPoint(double tick, float speed, bool isLinear)
{
Tick = tick;
Speed = speed;
IsLinear = isLinear;
}
}
[JsonPolymorphic(TypeDiscriminatorPropertyName = "$type")]
[JsonDerivedType(typeof(ChartEvent), typeDiscriminator: "Onrinto.Chart.ChartEvent")]
[JsonDerivedType(typeof(AnimatedEvent), typeDiscriminator: "Onrinto.Chart.AnimatedEvent")]
[Serializable]
public class ChartEvent
{
public EventType Type { get; set; }
public double Tick { get; set; }
public Vector2 Position { get; set; }
public double HitTime { get; set; }
public double HitAbsZ { get; set; }
public ChartEvent(EventType type, double tick, Vector2 position)
{
Type = type;
Tick = tick;
Position = position;
}
}
[Serializable]
public class AnimatedEvent : ChartEvent
{
public AnimationType AniType { get; set; }
public int In_Out { get; set; }
public double AniStartTime { get; set; }
public double AniEndTime { get; set; }
public Vector2 StartPosition { get; set; }
public Vector2 EndPosition { get; set; }
public float RelativeSpeed { get; set; }
public AnimatedEvent(
EventType type,
double tick,
Vector2 position,
AnimationType aniType,
int in_Out,
double aniStartTime,
double aniEndTime,
float relativeSpeed,
Vector2 startPosition,
Vector2 endPosition
) : base(type, tick, position)
{
AniType = aniType;
In_Out = in_Out;
AniStartTime = aniStartTime;
AniEndTime = aniEndTime;
RelativeSpeed = relativeSpeed;
StartPosition = startPosition;
EndPosition = endPosition;
}
}

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using Godot;
using System;
using System.Text.Json;
using System.Text.Json.Serialization;
//unread...
namespace Onrinto.Chart;
public class Vector2Converter : JsonConverter<Vector2>
{
public override Vector2 Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
{
// 预设默认值
float x = 0;
float y = 0;
if (reader.TokenType != JsonTokenType.StartObject)
throw new JsonException("预期一个对象来解析 Vector2");
while (reader.Read())
{
if (reader.TokenType == JsonTokenType.EndObject)
return new Vector2(x, y);
if (reader.TokenType == JsonTokenType.PropertyName)
{
string propertyName = reader.GetString()?.ToLower(); // 统一转小写处理
reader.Read();
if (propertyName == "x") x = (float)reader.GetDouble();
else if (propertyName == "y") y = (float)reader.GetDouble();
}
}
return new Vector2(x, y);
}
public override void Write(Utf8JsonWriter writer, Vector2 value, JsonSerializerOptions options)
{
writer.WriteStartObject();
writer.WriteNumber("x", value.X);
writer.WriteNumber("y", value.Y);
writer.WriteEndObject();
}
}

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119
Scripts/Data/TrackData.cs Normal file
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using System.Collections.Generic;
using System.Linq;
using Godot;
namespace Onrinto.Chart;
public class TrackData
{
public int BPM { get; set; }
public double Offset { get; set; }
public double TicksPerBeat { get; set; }
public double BeatDuration => 60.0 / BPM;
public List<ChartEvent> Events { get; set; } = new List<ChartEvent>();
public List<TempoPoint> TempoPoints { get; set; } = new List<TempoPoint>();
public List<SpeedPoint> RelativeSpeedPoints { get; set; } = new List<SpeedPoint>();
public List<SpeedPoint> AbsoluteSpeedPoints { get; set; } = new List<SpeedPoint>();
public List<double> TempoSecondsTable { get; private set; } = new List<double>();
public List<float> RelativeZTable { get; private set; } = new List<float>();
public void Initialize()
{
InitializeTempoTable();
InitializeRelativeZTable(RelativeSpeedPoints);
foreach(var e in Events)
{
e.HitTime = TickToSeconds(e.Tick);
e.HitAbsZ = GetZ(e.HitTime, RelativeSpeedPoints, RelativeZTable);
}
}
public void InitializeTempoTable()
{
TempoSecondsTable.Clear();
if(TempoPoints == null || TempoPoints.Count == 0) return;
TempoPoints = TempoPoints.OrderBy(tp => tp.Tick).ToList();
double cachedSeconds = 0.0;
TempoSecondsTable.Add(cachedSeconds);
for(int i = 0; i < TempoPoints.Count - 1; i++)
{
double ticksDelta = TempoPoints[i + 1].Tick - TempoPoints[i].Tick;
double secondsDelta = ticksDelta / TicksPerBeat * 60.0 / TempoPoints[i].BPM;
cachedSeconds += secondsDelta;
TempoSecondsTable.Add(cachedSeconds);
}
}
public void InitializeRelativeZTable(List<SpeedPoint> speedPoints)
{
RelativeZTable.Clear();
if(speedPoints == null || speedPoints.Count == 0) return;
speedPoints = speedPoints.OrderBy(sp => sp.Tick).ToList();
float cachedZ = 0.0f;
RelativeZTable.Add(cachedZ);
for(int i = 0; i < speedPoints.Count - 1; i++)
{
double timeDelta = TickToSeconds(speedPoints[i + 1].Tick) - TickToSeconds(speedPoints[i].Tick);
if(speedPoints[i].IsLinear)
{
cachedZ += (float)timeDelta * (speedPoints[i].Speed + speedPoints[i + 1].Speed) * 0.5f;
}
else
{
cachedZ += (float)timeDelta * speedPoints[i].Speed;
}
RelativeZTable.Add(cachedZ);
}
}
public double TickToSeconds(double tick)
{
if(TempoPoints == null || TempoPoints.Count == 0)
return tick / TicksPerBeat * 60.0 / BPM;
int idx = 0;
for(int i = 0; i < TempoPoints.Count; i++)
{
if(tick >= TempoPoints[i].Tick) idx = i;
else break;
}
return TempoSecondsTable[idx] + (tick - TempoPoints[idx].Tick) / TicksPerBeat * 60.0 / TempoPoints[idx].BPM;
}
public float GetZ(double time, List<SpeedPoint> speedPoints, List<float> zTable)
{
if(speedPoints == null || speedPoints.Count == 0) return 0.0f;
int idx = 0;
for(int i = 0; i < speedPoints.Count; i++)
{
if(time >= TickToSeconds(speedPoints[i].Tick)) idx = i;
else break;
}
var point = speedPoints[idx];
float cachedZ = zTable[idx];
double pointTime = TickToSeconds(point.Tick);
double deltaTime = time - pointTime;
if(point.IsLinear && idx < speedPoints.Count - 1)
{
double nextTime = TickToSeconds(speedPoints[idx + 1].Tick);
float t = (float)((time - pointTime) / (nextTime - pointTime));
float currentSpeed = Mathf.Lerp(point.Speed, speedPoints[idx + 1].Speed, t);
return cachedZ + (float)deltaTime * (point.Speed + currentSpeed) * 0.5f;
}
else
{
return cachedZ + (float)deltaTime * point.Speed;
}
}
}

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using Godot;
using Onrinto.Chart;
public partial class NoteObject : Node3D
{
private double _hitSeconds;
private bool _isHit = false;
private bool _initialized = false;
public void Initialize(ChartEvent chartEvent, double hitSeconds, float initialZ)
{
_hitSeconds = hitSeconds;
Position = new Vector3(chartEvent.Position.X, chartEvent.Position.Y, initialZ);
_initialized = true;
}
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
if (!_initialized) return;
float speed = 20.0f; // Scroll speed
double _currentTime = MusicClock.Instance.CurrentTime;
float newZ = (float)((_hitSeconds - _currentTime) * speed);
Position = new Vector3(Position.X, Position.Y, newZ); // Update Z position
if(_hitSeconds - _currentTime < -0.5) QueueFree(); // Remove note
}
}

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