new file: .editorconfig
new file: .gitattributes new file: Charts/track.json new file: ProjectOnrinto.csproj new file: ProjectOnrinto.sln new file: Scenes/Audio/audio_stream_player.tscn new file: Scenes/Game/level.tscn new file: Scenes/Prefabs/beat.tscn new file: Scripts/Core/GameManager.cs new file: Scripts/Core/GameManager.cs.uid new file: Scripts/Core/MusicClock.cs new file: Scripts/Core/MusicClock.cs.uid new file: Scripts/Core/TrackGenerator.cs new file: Scripts/Core/TrackGenerator.cs.uid new file: Scripts/Data/ChartEvent.cs new file: Scripts/Data/ChartEvent.cs.uid new file: Scripts/Data/JsonConverter.cs new file: Scripts/Data/JsonConverter.cs.uid new file: Scripts/Data/TrackData.cs new file: Scripts/Data/TrackData.cs.uid new file: Scripts/GameObjects/NoteObject.cs new file: Scripts/GameObjects/NoteObject.cs.uid new file: icon.svg new file: icon.svg.import new file: project.godot
This commit is contained in:
71
Scripts/Core/GameManager.cs
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71
Scripts/Core/GameManager.cs
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@@ -0,0 +1,71 @@
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using Godot;
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using Onrinto.Chart;
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public partial class GameManager : Node3D
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{
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public TrackData CurrentTrack { get; private set; }
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public static GameManager Instance { get; private set; }
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public float CurrentAbsoluteSpeed { get; private set; }
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public float CurrentAbsZ { get; private set; }
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private int absoluteSpeedPointIndexArrow = 0;
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private void UpdateAbsoluteState(double time)
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{
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var points = CurrentTrack.AbsoluteSpeedPoints;
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if(points == null || points.Count == 0) return;
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double firstPointTime = CurrentTrack.TickToSeconds(points[0].Tick);
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if(time < firstPointTime)
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{
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CurrentAbsoluteSpeed = points[0].Speed;
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return;
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}
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for(int i = absoluteSpeedPointIndexArrow; i < points.Count - 1; i++)
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{
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double pointTime_from = CurrentTrack.TickToSeconds(points[i].Tick);
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double pointTime_to = CurrentTrack.TickToSeconds(points[i + 1].Tick);
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if(time >= pointTime_from && time < pointTime_to)
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{
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absoluteSpeedPointIndexArrow = i;
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if(points[i].IsLinear)
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{
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double t = (time - pointTime_from) / (pointTime_to - pointTime_from);
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CurrentAbsoluteSpeed = Mathf.Lerp(points[i].Speed, points[i + 1].Speed, (float)t);
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}
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else
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{
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CurrentAbsoluteSpeed = points[i].Speed;
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}
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return;
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}
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}
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absoluteSpeedPointIndexArrow = points.Count - 1;
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CurrentAbsoluteSpeed = points[^1].Speed;
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}
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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if (Instance != null){ QueueFree(); return; }
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Instance = this;
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ProcessPriority = -100;
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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double tNow = MusicClock.Instance.CurrentTime;
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if(CurrentTrack == null) return;
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UpdateAbsoluteState(tNow);
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CurrentAbsZ = CurrentTrack.GetZ(tNow, CurrentTrack.RelativeSpeedPoints, CurrentTrack.RelativeZTable);
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}
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}
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1
Scripts/Core/GameManager.cs.uid
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1
Scripts/Core/GameManager.cs.uid
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@@ -0,0 +1 @@
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uid://ch71v2vkldtbd
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26
Scripts/Core/MusicClock.cs
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26
Scripts/Core/MusicClock.cs
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@@ -0,0 +1,26 @@
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using Godot;
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public partial class MusicClock : AudioStreamPlayer
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{
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public static MusicClock Instance {get; private set; }
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private double currentTime;
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public double CurrentTime { get; private set; }
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public override void _Ready()
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{
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Instance = this;
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if (Stream == null) GD.PrintErr("MusicClock: No Audio File?");
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}
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public override void _Process(double delta)
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{
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if(!Playing) return;
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double rawTime = GetPlaybackPosition();
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double delay = AudioServer.GetTimeSinceLastMix();
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double latency = AudioServer.GetOutputLatency();
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CurrentTime = rawTime + delay - latency;
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}
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}
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1
Scripts/Core/MusicClock.cs.uid
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1
Scripts/Core/MusicClock.cs.uid
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uid://d1ct3oyh0fr1s
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64
Scripts/Core/TrackGenerator.cs
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64
Scripts/Core/TrackGenerator.cs
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@@ -0,0 +1,64 @@
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using Godot;
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using System.Text.Json;
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using Onrinto.Chart;
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using System.Text.Json.Serialization;
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using System.Linq;
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using System.Collections.Generic;
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using System.Security.Cryptography.X509Certificates;
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public partial class TrackGenerator : Node3D
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{
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TrackData track = new TrackData();
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List<ChartEvent> _notes = new List<ChartEvent>();
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[Export] public PackedScene NotePrefab;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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//Load chart data.
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string chart_path = "res://Charts/track.json";
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if (!FileAccess.FileExists(chart_path))
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{
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GD.PrintErr($"Can't find chart file: {chart_path}");
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return;
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}
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using var file = FileAccess.Open(chart_path, FileAccess.ModeFlags.Read);
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string json = file.GetAsText();
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var options = new JsonSerializerOptions {
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PropertyNameCaseInsensitive = true,
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Converters = { new JsonStringEnumConverter(), new Vector2Converter() }
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};
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try {
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track = JsonSerializer.Deserialize<TrackData>(json, options);
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// foreach (var e in track.Events) {
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// GD.Print($"事件时间: {e.Tick}, 类型: {e.GetType().Name}");
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// if (e is AnimatedEvent ani) {
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// GD.Print($" -> 这是一个动画音符开始位置: {ani.StartPosition}, 结束位置: {ani.EndPosition}");
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// }
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// }
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} catch (JsonException ex) {
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GD.PrintErr("Failed to parse chart JSON: " + ex.Message);
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}
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_notes = track.Events.OrderBy(e => e.Tick).ToList(); // Ensure events are sorted by time.
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}
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private void spawnNote(ChartEvent e) {
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var noteInstance = NotePrefab.Instantiate<NoteObject>();
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float speed = 20.0f;
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double hitTime = (double)(e.Tick / track.TicksPerBeat * 60.0 / track.BPM);
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float initialZ = (float)(hitTime * speed);
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noteInstance.Initialize(e, hitTime, initialZ); // Initial Z position
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AddChild(noteInstance);
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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}
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}
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1
Scripts/Core/TrackGenerator.cs.uid
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1
Scripts/Core/TrackGenerator.cs.uid
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@@ -0,0 +1 @@
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uid://bmanbpeqbrkk1
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94
Scripts/Data/ChartEvent.cs
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94
Scripts/Data/ChartEvent.cs
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@@ -0,0 +1,94 @@
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using Godot;
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using System;
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using System.Text.Json.Serialization;
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namespace Onrinto.Chart;
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public enum EventType { Hole, Obstacle, Beat, Catch, Through, Jump, Dash, Float };
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public enum AnimationType { Linear, Sin, Back };
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public class TempoPoint
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{
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public double Tick { get; set; }
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public float BPM { get; set; }
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[JsonConstructor]
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public TempoPoint(double tick, float bpm, bool isLinear)
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{
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Tick = tick;
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BPM = bpm;
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}
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}
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public class SpeedPoint
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{
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public double Tick { get; set; }
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public float Speed { get; set; }
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public bool IsLinear { get; set; }
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[JsonConstructor]
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public SpeedPoint(double tick, float speed, bool isLinear)
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{
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Tick = tick;
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Speed = speed;
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IsLinear = isLinear;
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}
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}
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[JsonPolymorphic(TypeDiscriminatorPropertyName = "$type")]
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[JsonDerivedType(typeof(ChartEvent), typeDiscriminator: "Onrinto.Chart.ChartEvent")]
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[JsonDerivedType(typeof(AnimatedEvent), typeDiscriminator: "Onrinto.Chart.AnimatedEvent")]
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[Serializable]
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public class ChartEvent
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{
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public EventType Type { get; set; }
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public double Tick { get; set; }
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public Vector2 Position { get; set; }
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public double HitTime { get; set; }
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public double HitAbsZ { get; set; }
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public ChartEvent(EventType type, double tick, Vector2 position)
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{
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Type = type;
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Tick = tick;
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Position = position;
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}
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}
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[Serializable]
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public class AnimatedEvent : ChartEvent
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{
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public AnimationType AniType { get; set; }
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public int In_Out { get; set; }
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public double AniStartTime { get; set; }
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public double AniEndTime { get; set; }
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public Vector2 StartPosition { get; set; }
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public Vector2 EndPosition { get; set; }
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public float RelativeSpeed { get; set; }
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public AnimatedEvent(
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EventType type,
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double tick,
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Vector2 position,
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AnimationType aniType,
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int in_Out,
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double aniStartTime,
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double aniEndTime,
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float relativeSpeed,
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Vector2 startPosition,
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Vector2 endPosition
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) : base(type, tick, position)
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{
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AniType = aniType;
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In_Out = in_Out;
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AniStartTime = aniStartTime;
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AniEndTime = aniEndTime;
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RelativeSpeed = relativeSpeed;
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StartPosition = startPosition;
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EndPosition = endPosition;
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}
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}
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1
Scripts/Data/ChartEvent.cs.uid
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1
Scripts/Data/ChartEvent.cs.uid
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uid://bg6k051syuyb6
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46
Scripts/Data/JsonConverter.cs
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46
Scripts/Data/JsonConverter.cs
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@@ -0,0 +1,46 @@
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using Godot;
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using System;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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//unread...
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namespace Onrinto.Chart;
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public class Vector2Converter : JsonConverter<Vector2>
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{
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public override Vector2 Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
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{
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// 预设默认值
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float x = 0;
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float y = 0;
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if (reader.TokenType != JsonTokenType.StartObject)
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throw new JsonException("预期一个对象来解析 Vector2");
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while (reader.Read())
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{
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if (reader.TokenType == JsonTokenType.EndObject)
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return new Vector2(x, y);
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if (reader.TokenType == JsonTokenType.PropertyName)
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{
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string propertyName = reader.GetString()?.ToLower(); // 统一转小写处理
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reader.Read();
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if (propertyName == "x") x = (float)reader.GetDouble();
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else if (propertyName == "y") y = (float)reader.GetDouble();
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}
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}
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return new Vector2(x, y);
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}
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public override void Write(Utf8JsonWriter writer, Vector2 value, JsonSerializerOptions options)
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{
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writer.WriteStartObject();
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writer.WriteNumber("x", value.X);
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writer.WriteNumber("y", value.Y);
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writer.WriteEndObject();
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}
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}
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1
Scripts/Data/JsonConverter.cs.uid
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1
Scripts/Data/JsonConverter.cs.uid
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@@ -0,0 +1 @@
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uid://25r22gy8t7ny
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119
Scripts/Data/TrackData.cs
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119
Scripts/Data/TrackData.cs
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@@ -0,0 +1,119 @@
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using System.Collections.Generic;
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using System.Linq;
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using Godot;
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namespace Onrinto.Chart;
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public class TrackData
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{
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public int BPM { get; set; }
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public double Offset { get; set; }
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public double TicksPerBeat { get; set; }
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public double BeatDuration => 60.0 / BPM;
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public List<ChartEvent> Events { get; set; } = new List<ChartEvent>();
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public List<TempoPoint> TempoPoints { get; set; } = new List<TempoPoint>();
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public List<SpeedPoint> RelativeSpeedPoints { get; set; } = new List<SpeedPoint>();
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public List<SpeedPoint> AbsoluteSpeedPoints { get; set; } = new List<SpeedPoint>();
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public List<double> TempoSecondsTable { get; private set; } = new List<double>();
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public List<float> RelativeZTable { get; private set; } = new List<float>();
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public void Initialize()
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{
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InitializeTempoTable();
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InitializeRelativeZTable(RelativeSpeedPoints);
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foreach(var e in Events)
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{
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e.HitTime = TickToSeconds(e.Tick);
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e.HitAbsZ = GetZ(e.HitTime, RelativeSpeedPoints, RelativeZTable);
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}
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}
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public void InitializeTempoTable()
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{
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TempoSecondsTable.Clear();
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if(TempoPoints == null || TempoPoints.Count == 0) return;
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TempoPoints = TempoPoints.OrderBy(tp => tp.Tick).ToList();
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double cachedSeconds = 0.0;
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TempoSecondsTable.Add(cachedSeconds);
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for(int i = 0; i < TempoPoints.Count - 1; i++)
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{
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double ticksDelta = TempoPoints[i + 1].Tick - TempoPoints[i].Tick;
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double secondsDelta = ticksDelta / TicksPerBeat * 60.0 / TempoPoints[i].BPM;
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cachedSeconds += secondsDelta;
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TempoSecondsTable.Add(cachedSeconds);
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}
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}
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public void InitializeRelativeZTable(List<SpeedPoint> speedPoints)
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{
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RelativeZTable.Clear();
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if(speedPoints == null || speedPoints.Count == 0) return;
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speedPoints = speedPoints.OrderBy(sp => sp.Tick).ToList();
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float cachedZ = 0.0f;
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RelativeZTable.Add(cachedZ);
|
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for(int i = 0; i < speedPoints.Count - 1; i++)
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{
|
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double timeDelta = TickToSeconds(speedPoints[i + 1].Tick) - TickToSeconds(speedPoints[i].Tick);
|
||||
|
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if(speedPoints[i].IsLinear)
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{
|
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cachedZ += (float)timeDelta * (speedPoints[i].Speed + speedPoints[i + 1].Speed) * 0.5f;
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}
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else
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{
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cachedZ += (float)timeDelta * speedPoints[i].Speed;
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}
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RelativeZTable.Add(cachedZ);
|
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}
|
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}
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public double TickToSeconds(double tick)
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{
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if(TempoPoints == null || TempoPoints.Count == 0)
|
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return tick / TicksPerBeat * 60.0 / BPM;
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||||
|
||||
int idx = 0;
|
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for(int i = 0; i < TempoPoints.Count; i++)
|
||||
{
|
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if(tick >= TempoPoints[i].Tick) idx = i;
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||||
else break;
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||||
}
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return TempoSecondsTable[idx] + (tick - TempoPoints[idx].Tick) / TicksPerBeat * 60.0 / TempoPoints[idx].BPM;
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||||
}
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||||
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public float GetZ(double time, List<SpeedPoint> speedPoints, List<float> zTable)
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||||
{
|
||||
if(speedPoints == null || speedPoints.Count == 0) return 0.0f;
|
||||
|
||||
int idx = 0;
|
||||
for(int i = 0; i < speedPoints.Count; i++)
|
||||
{
|
||||
if(time >= TickToSeconds(speedPoints[i].Tick)) idx = i;
|
||||
else break;
|
||||
}
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||||
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var point = speedPoints[idx];
|
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float cachedZ = zTable[idx];
|
||||
double pointTime = TickToSeconds(point.Tick);
|
||||
double deltaTime = time - pointTime;
|
||||
|
||||
if(point.IsLinear && idx < speedPoints.Count - 1)
|
||||
{
|
||||
double nextTime = TickToSeconds(speedPoints[idx + 1].Tick);
|
||||
float t = (float)((time - pointTime) / (nextTime - pointTime));
|
||||
float currentSpeed = Mathf.Lerp(point.Speed, speedPoints[idx + 1].Speed, t);
|
||||
return cachedZ + (float)deltaTime * (point.Speed + currentSpeed) * 0.5f;
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||||
}
|
||||
else
|
||||
{
|
||||
return cachedZ + (float)deltaTime * point.Speed;
|
||||
}
|
||||
}
|
||||
}
|
||||
1
Scripts/Data/TrackData.cs.uid
Normal file
1
Scripts/Data/TrackData.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://beb5iifgf08kg
|
||||
39
Scripts/GameObjects/NoteObject.cs
Normal file
39
Scripts/GameObjects/NoteObject.cs
Normal file
@@ -0,0 +1,39 @@
|
||||
using Godot;
|
||||
using Onrinto.Chart;
|
||||
|
||||
public partial class NoteObject : Node3D
|
||||
{
|
||||
private double _hitSeconds;
|
||||
private bool _isHit = false;
|
||||
private bool _initialized = false;
|
||||
|
||||
public void Initialize(ChartEvent chartEvent, double hitSeconds, float initialZ)
|
||||
{
|
||||
_hitSeconds = hitSeconds;
|
||||
Position = new Vector3(chartEvent.Position.X, chartEvent.Position.Y, initialZ);
|
||||
|
||||
_initialized = true;
|
||||
}
|
||||
|
||||
// Called when the node enters the scene tree for the first time.
|
||||
public override void _Ready()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
if (!_initialized) return;
|
||||
|
||||
float speed = 20.0f; // Scroll speed
|
||||
|
||||
double _currentTime = MusicClock.Instance.CurrentTime;
|
||||
|
||||
float newZ = (float)((_hitSeconds - _currentTime) * speed);
|
||||
Position = new Vector3(Position.X, Position.Y, newZ); // Update Z position
|
||||
|
||||
if(_hitSeconds - _currentTime < -0.5) QueueFree(); // Remove note
|
||||
|
||||
}
|
||||
}
|
||||
1
Scripts/GameObjects/NoteObject.cs.uid
Normal file
1
Scripts/GameObjects/NoteObject.cs.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://budeg56m55hkr
|
||||
Reference in New Issue
Block a user